BREAKING

Monday, October 15, 2012

Blizzard Says Single-Player Games are Endangered Species



Tekkie Tekkie Muna (Let’s sit down and waste a few minutes of your time, I’ll make it short, brief or “thong”), do you believe that single-player games are going extinct?
Are they a dying breed? Endangered species?




In a recent interview with Games Industry, Blizzard’s Chief Creative Officer Rob Pardo agreed that the traditional, big-budget single-player game is an endangered species. He said that between piracy and the ability for consumers to rent games, it’s now extremely difficult for publishers to dump millions of dollars into a single player game and not see the financial return they need to make the investment realistic.

“One of the bigger trends is there’s a lot of smaller games able to be created, so you are seeing a lot more innovation that isn’t possible in the AAA space because of the money and the risk involved,” he said. “You’ll see a lot of these really innovative indie games, mobile games, social games, that people can try out and test new and innovative ideas.”

Some of those ideas, he said, will eventually turn into AAA games. They’ll also become an “experimental hotbed of gaming design.”

He goes on to defend the subscription-based game model, saying that it still works when games aren’t over-valued. That means publishers and developers need to design a game to keep the player engaged on a daily basis. Some have slapped on a subscription model because they thought they could get away with it, and failed. Players looked at what they received for $10 to $15 per month and didn’t see any value.
Pardo actually moves on to defend the free-to-play model as well, calling it a strong, friendly business that lets potential customers try a product with no risk, and then lets them pay for what they want (such as gear, locked continents, extra characters, etc).

“I think that is a really strong model,” he said. “Free-to-play is almost like a genre of business models, there are so many different ways you can apply it. I think for free-to-play to work really well it has to be deeply integrated with the game design itself. What is it that people are going to buy, and how much are you going to pay for this versus the other thing? One of the biggest issues with free-to-play models these days is the feeling that a lot of games give me: That for me to progress in this game, or to really have a deep game experience, you have to pay. That’s where free-to-play gets a bad rap. But that’s more the game design than the model.”

Tekkie Tekkie Muna (Listen up as I tell you that I’m no expert – but it seems I sound like a wannabe to some, maybe they should think about why my intended audience are the noobies – because that’s exactly what I am). I don’t pretend to know-it-all and if my suggestions or recommendations have flaws that’s because I’m no guru.

So as a sort of disclaimer, you can’t have my only word for it. There are more established and renowned experts who actually do this job for a living. I’m here for the free ride because this is just a hobby and my way to share what I believe in, regardless if its biased,  lacking substantial basis, or erroneous.

Source: http://www.gamesindustry.biz/articles/2012-10-02-game-industry-legends-rob-pardo

Polycase’s New Enclosure Keeps the Raspberry Pi Microcomputer Safe



Tekkie Tekkie Muna (Hang around a bit, may ikukuwento ako so listen up and sit), to all the lovers of the Raspberry Pi, here’s another case from Polycase.

Polycase announces the release of their new ABS plastic case for the Raspberry Pi microcomputer. The Pi Series case is an affordable ABS plastic enclosure for the credit-card sized computer with pricing as low as $9.29 per unit with no minimum order requirement. Molded in black flame-retardant ABS plastic with a flame rating of UL94-5VA, this curvaceous enclosure brings an attractive new look to the market.



The compact enclosure measures 3.0 x 4.0 x 1.4 inches. Designed to fit the Raspberry Pi Model B, the Pi Series holds the PCB captive with access and labeling for each individual component of the board. Included with the enclosure are 5 flush mounted light pipes that project light from the board’s LEDs out of the end panel on the case. The textured finish on the cases is resistant to fingerprints and scratching.

To aid in the development of projects and applications, Polycase provides 2D drawings and a 3D model of the Raspberry Pi plastic enclosure for instant download directly from their website at www.polycase.com/pi-series. Polycase also offers CNC machining and custom printing on all enclosures.

For more information about Polycase’s value-added services, visit this page <click here for link> .

Tech Power Up <click here for link>

Borderlands 2 – Enabling PhysX Without an nVIDIA GPU

 
Tekkie Tekkie Muna (Stay for a while you’ve got to hear about this, nakakauwa kasing malamang pwede rin pala – promise!), did you know that you can have PhysX work even if your card is not of nVidia GPU?
I’ve read this article, and it got me hooked already because I’m currently playing Borderlands 2, using a different GPU. Read on and I’m sure it will also interest you.

 
We were able to enable PhysX on all graphics cards by editing the WillowEngine.ini and setting the PhysX level to 2. As far as we could tell the Radeon HD 7970 and GeForce GTX 680 look the same with PhysX set to high but admittedly we have not played a great deal of the game and ave only use a few guns. However the cloth effects and rock debris effects from shooting stuff with the Gearbox Rifle look the same.
 Furthermore all PhysX effects are offloaded to the CPU when using an AMD graphics card so depending on your processor the performance will vary quite a lot. As we were using the Core i7-3960X the hit wasn’t nearly as significant as you will experience with a lesser processor.

With PhysX set to high, the GTX 680 became 19% slower at 1920×1200, averaging just 60fps instead of 74fps. Surprisingly, the HD 7970 did slightly better dropping 15% from 72fps to 61fps, and as far as we could tell, the PhysX effects looked identical on both brand of cards.

When using cards such as the GTX 560, we were still able to achieve playable performance with PhysX set to high despite a 17% dip in frame rate. The HD 6870 took a similar hit dropping 18% from 51fps to just 42fps, but this is probably a worthwhile tradeoff for many gamers.
Source: Tech Spot <click here for link>
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