BREAKING

Wednesday, October 3, 2012

Ubisoft Predicts Opportunities To Pair Microtransactions With $60 Games


Tekkie Tekkie Muna (Hold on to your wallets, at huwag muna mag- “Damn it!”), Free-to-play can make up our day!


Future Ubisoft games could offer in-game purchases after taking an initial $60 chomp of your wallet. GamesBeat says during an investor call, Ubisoft CFO Alain Martinez and Worldwide Online Director St├ęphanie Perotti acknowledged the “flexibility” of free-to-play business models and the “opportunity” for full-priced games offering microtransactional items.

“Free-to-play is a very flexible business model,” Perotti said. “The player has the capability to spend more than in a traditional model. We can control everything from the pricing to marketing as if we were an online store.”

“With games like Watch Dogs, we could see more opportunity for $60 games to learn from the free-to-play model,” Martinez added. “The next generation will offer more and more item-based content. This will benefit our games’ profitability.”

Ubisoft has a less-than-stellar reputation on the PC, but its outlook on harnessing the free-to-play model — especially the rising go-to strategy of implementing item shops — isn’t untested (see: Mass Effect 3). I just hope I won’t see a single polka-dotted bandana mask in Watch Dogs.

Source: http://www.pcgamer.com/2012/10/01/ubisoft-microtransaction-full-game/

Tuesday, October 2, 2012

The ADX Campus Tech Road Show 2012



College students of today have it way too easy! They have access to a plethora of cool gadgets and computer rigs to help them with their studies and, as a huge bonus, to provide endless entertainment during breaks and dead hours. Undoubtedly number one on their list are those that allows them to go “online” to connect and communicate with people,  listen to music, watch videos, read e-books, browse blogs, play games and of course to “tweet” and “post” away relentlessly. Nowadays, libraries, video rentals, music shops, and video gaming centers are becoming obsolete because all of these can now be virtually accessible from any computer with an Internet connection. The Internet now is where most minds meet, play and do business.

Sunday, September 30, 2012

Farewell to Direct X ?


Tekkie Tekkie Muna (Let's have a coffee break, kahit ang orderin ay C2 Ice Tea and pancake), here are some info for your additional knowledge regarding Xbox 360s.

Ever wondered why games consoles look and perform better when they actually have less juice?



The Xbox 360's Xenos GPU has a less then a tenth of the processing power of a top-end PC GPU, so why don't PC games look ten times better?


'"It's funny,'" says AMD's worldwide developer relations manager of its GPU division, Richard Huddy. "We often have at least ten times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it's very clear that the games don't look ten times as good. To a significant extent, that's because, one way or another, for good reasons and bad - mostly good, DirectX is getting in the way." Huddy says that one of the most common requests he gets from game developers is: "Make the API go away."

"Wrapping it up in a software layer gives you safety and security," says Huddy, "but it unfortunately tends to rob you of quite a lot of the performance, and most importantly it robs you of the opportunity to innovate."


Full article at Bit-Tech <click here for link>
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